Reading notes
A Deep Dive into Nanite Virtualized Geometry
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Ideas to listen for
- 1nanite
- 2unreal engine 5
- 3software rasterizer
Discussion context
Mind-blowing engineering behind Nanite's LOD system
“the sheer amount of engineering horsepower they put into driving it into production just boggles the mind”Open the source comment