
HN recommends it repeatedly as one of the best and most entertaining programming talks, and as the talk that makes the Y combinator click, even for people who do not use Ruby.
Computer graphics & rendering
SIGGRAPH Advances in Real-Time Rendering · Discussed on HN from 2021 to 2026
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Read the notesMind-blowing engineering behind Nanite's LOD system
“the sheer amount of engineering horsepower they put into driving it into production just boggles the mind”Read the original HN comment
jjoonathan · 2021-11 · 7 recommenders across 9 months

HN recommends it repeatedly as one of the best and most entertaining programming talks, and as the talk that makes the Y combinator click, even for people who do not use Ruby.

HN repeatedly calls it the best in-depth introduction to IC manufacturing, a sense-of-awe talk by an independent engineer, while wishing for an updated version.

GDC Festival of Gaming
HN repeatedly recommends it as a master class in limited-palette pixel art and palette cycling, from an artist behind Loom and Monkey Island.