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HN score 11.5 · talk

Computer graphics & rendering

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering · Discussed on HN from 2021 to 2026

Topics and ideas

  • 01nanite
  • 02unreal engine 5
  • 03software rasterizer

Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.

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Source context

Documented HN source

Mind-blowing engineering behind Nanite's LOD system

“the sheer amount of engineering horsepower they put into driving it into production just boggles the mind”
Read the original HN comment

jjoonathan · 2021-11 · 7 recommenders across 9 months

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