
HN recommends it repeatedly as one of the best and most entertaining programming talks, and as the talk that makes the Y combinator click, even for people who do not use Ruby.
Game design
grapefrukt · Discussed on HN from 2013 to 2025
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Read the notesFunny demo of bounce and particles transforming game feel
“is the best presentation I've seen on the matter.”Read the original HN comment
glitchdout · 2013-04 · 12 recommenders across 12 months

HN recommends it repeatedly as one of the best and most entertaining programming talks, and as the talk that makes the Y combinator click, even for people who do not use Ruby.

HN repeatedly calls it the best in-depth introduction to IC manufacturing, a sense-of-awe talk by an independent engineer, while wishing for an updated version.

GDC Festival of Gaming
HN repeatedly recommends it as a master class in limited-palette pixel art and palette cycling, from an artist behind Loom and Monkey Island.